Blizzard has pushed Overwatch 2 update 3.44, and it brings the Season 2 balance changes! Tanks like Roadhog and Orisa are getting significant nerfs, listed in the January 24 Overwatch 2 patch notes.
Overwatch 2 Update 3.44 Patch Notes | Patch notes for Overwatch 2 January 24:
- Health bonus reduced from 125 to 75
- Impact damage reduced from 30 to 5
- The enemy’s final location distance from Roadhog after pulling it has been increased from 3 meters to 4 meters
- Damage per pill decreased from 6.6 to 6
- Cooldown decreased from 0.85 to 0.8 seconds
- Reload time reduced from 2 to 1.75 seconds
- Maximum ammo increased from 5 to 6
Developer Notes: These changes aim to reduce the frustration of dying in one shot right after Roadhog has connected and pulled. Chain Hook is still a powerful tool for forcibly repositioning enemy players, so it will still often lead to a kill. Its effectiveness will now depend more on specific matchups of heroes and how the attached target is able to react.
- Energy gain is no longer based on initial fire damage. Each initial fire hit against an enemy player now grants 5 energy
- Initial fire damage per projectile reduced from 10 to 9
Developer Notes: Adjusting the energy gain will help smooth out the average reload time of Sojourn’s Railgun since it won’t benefit as much from critical damage or damage boosting abilities. Hitting armored targets or other sources of damage reduction will result in faster energy gains than before.
Previously, damage and critical damage boosts had an increased effect on Sojourn because they reduced the energy build time and lowered the threshold at which her Railgun secondary fire became lethal. The reduction to primary fire damage will further slow that down as well.
- Cooldown increased from 0.85 to 1 second
Developer Notes: Although Kiriko’s healing bullets are slow moving and single target, her average healing output per matchup is higher than we would like. We’ve seen players tend to over-focus on maximizing her healing potential and only use primary fire for extended periods of time. Instead of reducing the amount of healing per projectile, which could lead to feeling locked in focusing on primary fire even more, we’re increasing the cooldown before she can start firing the Healing Ofuda. Increasing cooldowns opens up the opportunity to weave kunai with secondary fire more freely.
- Fixed an issue with the ‘how to unlock’ text of the Winged Sandals weapon charm
- Adjusted footsteps audio shuffling to make enemy footsteps more audible
- Fixed an issue with Lucio’s Hermes skin displaying incorrect physics
- Fixed an issue where Reinhardt’s hammer appeared distorted during Sweethardt’s emote
- Fixed an issue where Sojourn’s Cyber Detective Skin failed to load
- Fixed an issue with Adaptive Shield where it could be incorrectly applied before the cooldown was complete
Do you agree with the changes? This should shake up the meta quite a bit. As soon as more Overwatch 2 changes come out, we’ll be sure to let our readers know.
source: Blizzard forums