Game designer and Hi-Fi Rush director Tango Gameworks has dismissed claims that the game was created because of Microsoft’s Xbox Game Pass, stating that he pitched the idea for Hi-Fi Rush in 2017 to Bethesda, long before Microsoft bought the company .

Speaking about the beginnings of his funky rhythm-action initiative, Johannes expressed his frustration while originally pitching the idea to Bethesda’s Tango Gameworks:

It’s one of those (…) dream games that I had like, way before. I finished working on The Evil Within 2, and we (Tango Gameworks) just made two horror games in a row. We knew Ghostwire (Tokyo) was in production; That was the next title we were going to do. So I’m like, what if I post it? (…) This is the most un-Bethesda game I could imagine, and it’s going to be a long time… but I have this idea.

Dispelling the notion that the game only exists because of the Xbox Game Pass distribution platform, Johannes revealed that the idea for the game was mooted six years ago in 2017, long before Microsoft even initiated the Bethesda acquisition:

It’s like, 2017. I know people said “Oh, you did it because of Game Pass,” but that was before (Microsoft bought Bethesda).

Thus, it’s possible that a Hi-Fi Rush PS4 or even PS5 version could indeed be in the cards before Microsoft completes its acquisition of Bethesda in 2021, as much of Bethesda’s IP catalog will not be suitable for PlayStation players in the future. Tango’s parent Gameworks did agree to honor Ghostwire Tokyo’s limited exclusivity deal with PlayStation, and an Xbox version of the game has yet to materialize.

Those looking to enter the colorful and rhythmic chaos of Hi-Fi Rush It can now be enjoyed on PC and Xbox Series X|S via Xbox Game Pass, plus via Xbox Cloud Gaming.

Source: Xbox Plays via Drimboom


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