Destiny 2 update 1.072

Destiny 2 update 1.072 is now out on both last-gen and next-gen platforms, and it’s for what Bungie is calling hotfix version! This brings armor changes, activities and more! Read the official Destiny 2 January 24 patch notes.

Destiny 2 Update 1.072 Patch Notes | Patch notes for Destiny 2 January 24:



  • The battlefield of robbery
    • Fixed an issue where Shadebinder Warlocks could not fire Stasis Missiles during their Super.
    • Legend difficulty now grants progression towards various victories and challenges.
  • Year-5 Seasonal Ritual Activities are now included in the Ritual Progression of all Season Pass Exotic Catalyst Quests.
  • Fixed an issue where the season’s victory ceremony progressed with heavy grenade launchers instead of pulse guns.


  • Rumble: Restored as a game mode and removed from the weekly round.
  • Showdown: Fixed an issue where respawn was not displaying correctly on the scoreboard.


  • Increased goodwill gains by more than 50%.

Game and investment


  • Sitan walls:
    • Increased the cooldown of the Barricade ability while Citan’s Ramparts are equipped by 70%.
    • Increased the amount of damage players deal to Citan’s Barricade by 25%.
    • Key Note: This change should reduce how often Citan’s Barricade is seen in PvP, as well as add more opportunities for effective counterplay.



  • Adjusted Deep Stone Crypt raid rewards Deepsight weapons whose patterns have not been fully unlocked.
  • Updated Deep Stone Crypt Commemorative Machine Gun to properly allow Quick Hit and High Impact reserves as crafting options, as well as Feeding Frenzy and Under Pressure.
    • This includes crafting support for the enhanced versions of these perks.
  • Fixed an issue where Tripwire Canary was not displaying the correct draw time figure in the UI.

Weapon Archetypes

  • sub-machine gun
    • general
      • Increased damage and drop assist to target starters at range 0 by ~30%.
      • Damage reduction and aiming drop starts at range 100 by ~10%.
    • adaptation
      • Increased critical hit multiplier from 1.44 to 1.5.
      • Critical damage goes from 16.2 to 16.9.
    • Accuracy test
      • Forensic Nightmare zoom increased from 13 to 14.
  • pulse rifle
    • general
      • A decrease in aid for reduced purposes starts in the range of 100 by about 10%.
      • Reduced damage falloff starts at 100 range by about 5%.
      • 20% increased recoil on mouse and keyboard only
    • easy
      • BXR-55 Battler zoom reduced from 20 to 18.
  • side arm
    • general
      • Reduced removal range from 30% to 20% by 20%.

Aircraft efficiency

  • Primary weapons
    • aid for purposes
      • Reduced all additional penalties of auto-aimed primary weapons (bullet bending) by about 60% at 0 AE (ie, penalty reduced from 1.2 degrees to 0.5 degrees) for both mouse and keyboard, as well as controller.
      • Increased accuracy angle (how far you can be from the target and still have auto aim to help you land a head shot instead of a body shot) by 50% at 100 AE.
        • Changed the curve to be exponential so you get more benefit at high AE for both mouse and keyboard and controller.
      • Remove all additional penalties on primary weapon magnetism (grid friction), and at 60 to 100 AE you get a magnetism bonus compared to pre-AE (0.5 degrees per 100 AE) for controller only.
    • Reduced accuracy penalty for all primary weapons.
      • At 10 AE they are now as accurate as if they had an Icarus Grip mod before season 17. (Previously they reached this level of accuracy at 30 AE.)
      • Estimated penalty reduction:
        • Hand cannon, side arm: 60%.
        • Automatic rifle, scout rifle, pulse rifle, submachine gun: 20%.
        • Sagittarius: 30%.
  • special weapons
    • Sniper rifles and shotguns
      • Reduced the base airborne accuracy penalty by 50%.
    • Pellet shotguns
      • Airborne accuracy penalty has been completely removed.
      • Airplane spread angle penalty still exists.


  • dead messenger
    • Reduced splash damage against scout players by 35%.
  • A dead man’s story
    • Removed the damage penalty for 5 stacks of Cranial Spike.
    • Reduced hip firing and aerial orientation assist in cone angles by 25% on mouse and keyboard.
    • Reduced hip fire cone angle scaling from 20% to 5%.
    • Reduced aim cone angle of fire hip from 3 degrees to 0.8 degrees.
    • Reduced hip shot autodrop scalar from 1.5 to 1.1.


  • Reversal of Fortune now triggers on two misses in 6 seconds.
  • Fixed an issue where the Perfect Float perk could cause the Frenzy perk to activate prematurely.


  • Increased the base cooldown of the following class abilities by 20%:
    • Barricade Tower base cooldown increased from 40s to 48s.
    • Rally Barricade base cooldown increased from 32 to 38.
    • Boost base cooldown increased from 30 to 36.
    • Marksman’s Dodge base cooldown increased from 29 seconds to 34 seconds.
    • Gambler’s Dodge base cooldown increased from 38 to 46.
  • Thunder Touch – Storm Grenade:
    • Wandering Storm lightning strike damage reduced from 40 to 30.
    • Added a 0.24 second delay to creating a traveling storm after the main grenade detonation.
    • Travel speed now starts at 1.5 meters/second and increases over 1.3 seconds to a maximum speed of 3 meters/second.
      • It used to be a flat 3.5 meters per second at all times.
    • The trace’s search range now grows in size for more than 2 seconds after creation, instead of starting at full size.
  • Removed weapon stability, incoming recoil, and shotgun pellet spread angle penalties applied to the player while swiping.

Power and progress

  • Rare (blue) agrams no longer drop after reaching the soft cap. An equivalent Glimmer amount will be awarded instead.
    • This update will launch later today. keep an eye on @BungieHelp When it’s live.


  • Gunsmith reputation gains increased by 25% to compensate for the lack of rare anagrams.

Prizes and the chase

  • The Exotic Catalyst Quest Boost now applies to all previous Season Pass Exotic Weapon Catalysts.
  • The Season of the Haunted gear victories “Shape Rich Weapons” and “Nightmares Take Shape” will now correctly track the weapon design.
    • If you crafted one of these weapons and did not complete the objective for it, you can re-engineer the weapon without modification (and therefore at no cost) to advance the objective.
  • Step 7 of the Revision Zero quest “The Hidden Shape” will now correctly follow the weapon design.
    • Like the Triumph mentioned above, you can redesign the Revision Zero without modifications to further this goal.
  • Adjusted the pattern requirements of the exotic gleeve quest “Report: Reverse-Lure”.
    • The recipe now only requires one part of the required Wellspring Weapon Pattern.
      • Additionally, the first daily Wellspring weapon drop will be with Deepsight.
    • After unlocking a character, each class’s respective exotic Glaive recipe will be available for purchase in the evidence panel.
  • Stage four of the Witch Queen’s “Report: Relic-Data” quest now tracks weapon design.
    • The requirements to redesign weapons with enhanced perks have been temporarily removed.
    • Redesigning any weapon will complete this objective, regardless of whether the weapon has been upgraded with improved perks or not.
  • Phase six of the Witch Queen’s quest to “reshape the enigma” will now follow the design of the weapon.
    • Like the “Relic-Data” quest, the Enigma quest phase has temporarily removed the enhanced perks requirement.
    • Redesigning the Enigma will advance this stage regardless of the presence of enhanced perks on the weapon.

UI and UX

  • Fixed an issue where the glorious seal icon was incompatible with other tools.

source: Bungie


By admin

Leave a Reply

Your email address will not be published. Required fields are marked *