Destiny 2 update 1.072 is now out on both last-gen and next-gen platforms, and it’s for what Bungie is calling hotfix version 6.3.0.5! This brings armor changes, activities and more! Read the official Destiny 2 January 24 patch notes.
Destiny 2 Update 1.072 Patch Notes | Patch notes for Destiny 2 January 24:
activities
seasonal
- The battlefield of robbery
- Fixed an issue where Shadebinder Warlocks could not fire Stasis Missiles during their Super.
- Legend difficulty now grants progression towards various victories and challenges.
- Year-5 Seasonal Ritual Activities are now included in the Ritual Progression of all Season Pass Exotic Catalyst Quests.
- Fixed an issue where the season’s victory ceremony progressed with heavy grenade launchers instead of pulse guns.
Aggregate
- Rumble: Restored as a game mode and removed from the weekly round.
- Showdown: Fixed an issue where respawn was not displaying correctly on the scoreboard.
gambit
- Increased goodwill gains by more than 50%.
Game and investment
armor
- Sitan walls:
- Increased the cooldown of the Barricade ability while Citan’s Ramparts are equipped by 70%.
- Increased the amount of damage players deal to Citan’s Barricade by 25%.
- Key Note: This change should reduce how often Citan’s Barricade is seen in PvP, as well as add more opportunities for effective counterplay.
Weapons
general
- Adjusted Deep Stone Crypt raid rewards Deepsight weapons whose patterns have not been fully unlocked.
- Updated Deep Stone Crypt Commemorative Machine Gun to properly allow Quick Hit and High Impact reserves as crafting options, as well as Feeding Frenzy and Under Pressure.
- This includes crafting support for the enhanced versions of these perks.
- Fixed an issue where Tripwire Canary was not displaying the correct draw time figure in the UI.
Weapon Archetypes
- sub-machine gun
- general
- Increased damage and drop assist to target starters at range 0 by ~30%.
- Damage reduction and aiming drop starts at range 100 by ~10%.
- adaptation
- Increased critical hit multiplier from 1.44 to 1.5.
- Critical damage goes from 16.2 to 16.9.
- Accuracy test
- Forensic Nightmare zoom increased from 13 to 14.
- general
- pulse rifle
- general
- A decrease in aid for reduced purposes starts in the range of 100 by about 10%.
- Reduced damage falloff starts at 100 range by about 5%.
- 20% increased recoil on mouse and keyboard only
- easy
- BXR-55 Battler zoom reduced from 20 to 18.
- general
- side arm
- general
- Reduced removal range from 30% to 20% by 20%.
- general
Aircraft efficiency
- Primary weapons
- aid for purposes
- Reduced all additional penalties of auto-aimed primary weapons (bullet bending) by about 60% at 0 AE (ie, penalty reduced from 1.2 degrees to 0.5 degrees) for both mouse and keyboard, as well as controller.
- Increased accuracy angle (how far you can be from the target and still have auto aim to help you land a head shot instead of a body shot) by 50% at 100 AE.
- Changed the curve to be exponential so you get more benefit at high AE for both mouse and keyboard and controller.
- Remove all additional penalties on primary weapon magnetism (grid friction), and at 60 to 100 AE you get a magnetism bonus compared to pre-AE (0.5 degrees per 100 AE) for controller only.
- Reduced accuracy penalty for all primary weapons.
- At 10 AE they are now as accurate as if they had an Icarus Grip mod before season 17. (Previously they reached this level of accuracy at 30 AE.)
- Estimated penalty reduction:
- Hand cannon, side arm: 60%.
- Automatic rifle, scout rifle, pulse rifle, submachine gun: 20%.
- Sagittarius: 30%.
- aid for purposes
- special weapons
- Sniper rifles and shotguns
- Reduced the base airborne accuracy penalty by 50%.
- Pellet shotguns
- Airborne accuracy penalty has been completely removed.
- Airplane spread angle penalty still exists.
- Sniper rifles and shotguns
exoticism
- dead messenger
- Reduced splash damage against scout players by 35%.
- A dead man’s story
- Removed the damage penalty for 5 stacks of Cranial Spike.
- Reduced hip firing and aerial orientation assist in cone angles by 25% on mouse and keyboard.
- Reduced hip fire cone angle scaling from 20% to 5%.
- Reduced aim cone angle of fire hip from 3 degrees to 0.8 degrees.
- Reduced hip shot autodrop scalar from 1.5 to 1.1.
benefits
- Reversal of Fortune now triggers on two misses in 6 seconds.
- Fixed an issue where the Perfect Float perk could cause the Frenzy perk to activate prematurely.
Abilities
- Increased the base cooldown of the following class abilities by 20%:
- Barricade Tower base cooldown increased from 40s to 48s.
- Rally Barricade base cooldown increased from 32 to 38.
- Boost base cooldown increased from 30 to 36.
- Marksman’s Dodge base cooldown increased from 29 seconds to 34 seconds.
- Gambler’s Dodge base cooldown increased from 38 to 46.
- Thunder Touch – Storm Grenade:
- Wandering Storm lightning strike damage reduced from 40 to 30.
- Added a 0.24 second delay to creating a traveling storm after the main grenade detonation.
- Travel speed now starts at 1.5 meters/second and increases over 1.3 seconds to a maximum speed of 3 meters/second.
- It used to be a flat 3.5 meters per second at all times.
- The trace’s search range now grows in size for more than 2 seconds after creation, instead of starting at full size.
- Removed weapon stability, incoming recoil, and shotgun pellet spread angle penalties applied to the player while swiping.
Power and progress
- Rare (blue) agrams no longer drop after reaching the soft cap. An equivalent Glimmer amount will be awarded instead.
- This update will launch later today. keep an eye on @BungieHelp When it’s live.
providers
- Gunsmith reputation gains increased by 25% to compensate for the lack of rare anagrams.
Prizes and the chase
- The Exotic Catalyst Quest Boost now applies to all previous Season Pass Exotic Weapon Catalysts.
- The Season of the Haunted gear victories “Shape Rich Weapons” and “Nightmares Take Shape” will now correctly track the weapon design.
- If you crafted one of these weapons and did not complete the objective for it, you can re-engineer the weapon without modification (and therefore at no cost) to advance the objective.
- Step 7 of the Revision Zero quest “The Hidden Shape” will now correctly follow the weapon design.
- Like the Triumph mentioned above, you can redesign the Revision Zero without modifications to further this goal.
- Adjusted the pattern requirements of the exotic gleeve quest “Report: Reverse-Lure”.
- The recipe now only requires one part of the required Wellspring Weapon Pattern.
- Additionally, the first daily Wellspring weapon drop will be with Deepsight.
- After unlocking a character, each class’s respective exotic Glaive recipe will be available for purchase in the evidence panel.
- The recipe now only requires one part of the required Wellspring Weapon Pattern.
- Stage four of the Witch Queen’s “Report: Relic-Data” quest now tracks weapon design.
- The requirements to redesign weapons with enhanced perks have been temporarily removed.
- Redesigning any weapon will complete this objective, regardless of whether the weapon has been upgraded with improved perks or not.
- Phase six of the Witch Queen’s quest to “reshape the enigma” will now follow the design of the weapon.
- Like the “Relic-Data” quest, the Enigma quest phase has temporarily removed the enhanced perks requirement.
- Redesigning the Enigma will advance this stage regardless of the presence of enhanced perks on the weapon.
UI and UX
- Fixed an issue where the glorious seal icon was incompatible with other tools.
source: Bungie