Developer CyberConnect2 has released JoJo’s Bizarre Adventure: All-Star Battle R 1.50 update today for all platforms. This update includes many game balances. Check out the JoJo’s Bizarre Adventure: All-Star Battle R January 30 patch notes below.
JoJo’s Bizarre Adventure: All-Star Battle R 1.50 Patch Notes | JoJo’s Bizarre Adventure: All Star Battle R January 30 Patch Notes:
General changes
HH gauge
- Adjusted that the HH meter would not be stored when a player is damaged by their attack. Standard with other figures to reduce imbalance due to jump differences.
- Fixes the gauge that needs to be stored when attacking an opponent,
Character specific changes
Joseph Jostar
- Command: Don’t you understand?
- Made it advance when activated.
- An expanded range of successful counters. Reduces the possibility of responding against attacks from above (eg jumping opponents), improves the usability of neutral.
- Tailored to facilitate success moves. This can be effective against attacks with short range, such as weak attacks.
Noriaki Kakuin
- HHA: I will have to punish you
- Combined scaling applied to a maximum of 50%.
- A particular attack has not been applied at a combined scale, so a common rule should be applied.
- Combined scaling applied to a maximum of 50%.
Hall horse
- HHA: Feed on those!
- Combined scaling applied to a maximum of 50%.
- A particular attack has not been applied at a combined scale, so a common rule should be applied.
- Combined scaling applied to a maximum of 50%.
Akira Otoishi
- While user mode Normal Attack: Standing Heavy Attack
- Changed to 2 entries.
- Change recoil reaction of 2 hits when power meter is full.
- Improves usability in neutral and combos.
- While standing Normal Attack: Crouched Medium Attack
- Increased movement distance.
- Improves usability in neutral and combos.
- Increased movement distance.
- Command: Let’s launch it!
- Caused him to move forward in front of the opponent when activated.
- Change to 4 hits when the power meter is full.
- Enabled flash cancellation when the power meter is full.
- Improves usability in neutral and combos.
- Command: I’ll drag you in!
- Increased attack speed.
- Improves usability in neutral.
- Increased attack speed.
- Command: Going to screw your ass!
- Increased attack speed.
- Speed up Stand animations.
- Improves usability in neutral and combos.
- Along with a shorter animation, speed up attack timing with Stand activation after Stand Rush.
Trish Una
- Command: No one accepts today.
- Make the position of the stand not sterilized during the Stand Rush.
- Improves usability in neutral.
- Make the position of the stand not sterilized during the Stand Rush.
- Command: Something soft is even more unbreakable than a diamond!
- Caused the wall set up by Trish Una to disappear when the opponent does a stylish guard.
- Enhancer is stuck at the edge of the stage in some situations.
- Caused the wall set up by Trish Una to disappear when the opponent does a stylish guard.
Guido Mista
- Normal Attack: A standing medium attack
- Shortened thrust with a blow
- Improves usability in neutral and combos.
- Shortened thrust with a blow
- Normal Attack: A standing heavy attack
- Reduced recovery.
- Improves usability in neutral.
- Reduced recovery.
- Normal Attack: Medium attack
- Shortened thrust with a blow.
- Improves usability in neutral and combos.
- Shortened thrust with a blow.
- Normal Attack: A crouched heavy attack
- Forward movement distance is increased.
- Improves usability in neutral and combos.
- Forward movement distance is increased.
- Normal Attack: A jumping medium attack
- Increased attack speed.
- Improves usability in neutral.
- Increased attack speed.
- Normal Attack: A heavy jump attack
- Adapted Hatbox.
- Improves usability in neutral.
- Adapted Hatbox.
- Special Attack: It’s time to get to work!
- Recoil animation changed when setting Stand.
- → 4 or 5: exhalation
- → 6: Blow up (passive not available)
- Change it available to activate with normal and special skill cancellation.
- Improves usability in neutral.
- Recoil animation changed when setting Stand.
- Command: Going to light you up!
- Increased speed of weak and medium attack activation.
- Improves usability in neutral.
- Increased speed of weak and medium attack activation.
Giaccio
- Wake up while standing ON
- Fixed so that one frame that cannot be canceled would not occur.
- Improves usability in neutral.
- Fixed so that one frame that cannot be canceled would not occur.
Weather Forecast
- Command: I blow in!
- Combination counting (ground and air) changed internal processing to prevent entries exceeding the maximum number.
- standard with other characters to apply a common rule.
- Combination counting (ground and air) changed internal processing to prevent entries exceeding the maximum number.
- Special Attack: I got you!
- Made him last in guard status when attacked while guarding.
- Shortening the recovery period. (When guarding, it’s an advantage situation.)
- Instead of enabling the save, shortens recovery and improves usability in neutral.
Father Pucci
- While user mode and Stand ON mode Normal Attack: Standing heavy attack
- The undefeated period is prolonged.
- Increased damage.
- Instead of extending the invincibility period, increased damage to maintain balance.
- While using normal attack mode: medium attack jump
- Increased attack area.
- Improves usability in neutral.
- Increased attack area.
- While using a normal attack mode: a heavy jump attack
- Different recoil animation.
- Improves usability in neutral.
- Different recoil animation.
- In Stand ON mode Normal attack: Crouched light attack
- Expand your reach.
- Improves usability in neutral.
- Expand your reach.
- In Stand ON mode, normal attack: medium attack
- Changed attack types to high attack.
- Increased attack speed.
- The undefeated period is prolonged.
- Increased damage.
- Fixed the attack type that was a lower attack even the mirror was an upward attack, and also to deal with opponents in the air, increasing the attack speed instead of expanding the invincibility.
- Command: Stand Power that can boil water…
- Forward movement distance is increased.
- Increased attack speed.
- Increased damage.
- Improves usability in neutral.
- Command: Crucify!
- Combination count (light, medium, heavy) Different internal processing to prevent entries exceeding the maximum number.
- standard with other characters to apply a common rule.
- Combination count (light, medium, heavy) Different internal processing to prevent entries exceeding the maximum number.
Father Pucci (final)
- User mode and operating mode
- The undefeated period is extended.
- Increased damage.
- Instead of extending the invincibility period, increased damage to maintain balance.
- While using normal attack mode: medium attack jump
- Increased attack area.
- Improves usability in neutral.
- Increased attack area.
- While using a normal attack mode: a heavy jump attack
- Different recoil animation.
- Improves usability in neutral.
- Different recoil animation.
- In Stand ON mode Normal attack: Crouched light attack
- Expand your reach.
- Improves usability in neutral.
- Expand your reach.
- In Stand ON mode, normal attack: medium attack
- Changed attack types to high attack.
- Increased attack speed.
- The undefeated period is extended.
- Increased damage.
- Fixed the attack type that was a lower attack even the mirror was an upward attack, and also to deal with opponents in the air, increasing the attack speed instead of expanding the invincibility.
- Special Attack: 14 Words *Pale Snake only
- Made it work without a long press the first time.
- Command: Crucify! *Pale snake only
- Combination count (light, medium, heavy) Different internal processing to prevent entries exceeding the maximum number.
- It was unintentional and fixed.
- Combination count (light, medium, heavy) Different internal processing to prevent entries exceeding the maximum number.
- Command: Go! *See Moon only
- Reduced recovery of medium and heavy attack.
- Improves usability in neutral.
- Reduced recovery of medium and heavy attack.
- Command: Here it comes! * Maidens of Heaven only
- Changed combo count internal processing to prevent entries from exceeding the maximum number when entries are made in a specific way.
- standard with other characters to apply a common rule.
- Changed combo count internal processing to prevent entries from exceeding the maximum number when entries are made in a specific way.
- Maiden paradise
- Adjusted not to apply the deceleration compensation to the opponent character’s overall animation speed.
- Fixed not applying the acceleration patch to the overall animation speed.
- The time count is adjusted not to speed up.
- Adjusted to reduce the one-sided condition after the skill is activated and made an improvement that the match is still there.
- Stage *maidens of paradise only
- Speed up the animation.
- Increase movement speed.
- Adjusted to make the body disappear during the animation. *Hitbox of Father Pucchi (final) still exists.
- Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.
- Dash *maidens of heaven only
- Speed up the animation.
- Increase movement speed.
- Adjusted to make the body disappear during the animation. *Hitbox of Father Pucchi (final) still exists.
- Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.
- Normal Attack General *Maiden Heaven only
- Increased attack speed.
- Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.
- Command: Here it comes! * Maidens of Heaven only
- Changed combo count internal processing to prevent entries from exceeding the maximum number when entries are made in a specific way.
- standard with other characters to apply a common rule.
- Increased attack speed.
- Increase movement speed.
- Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.
- Command: Where is he?! * Maidens of Heaven only
- Increased attack speed.
- Increase movement speed.
- Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.
Johnny Joestar
- Command: The hole will attack you
- Fixed the medium attack “hole (bullets)” not disappearing and remaining even when the attacker takes damage.
- standard with other characters to apply a common rule.
- Fixed the medium attack “hole (bullets)” not disappearing and remaining even when the attacker takes damage.
Giro Zeppeli
- While user mode normal attack: standing medium attack
- Fixed large camera movement whenever it is activated.
- Fixed to prevent camera sickness.
- Fixed large camera movement whenever it is activated.
Ikuro Kashizawa
- Easy bit
- A different special move activated by Easy Beat.
- This was unintended in version 1.4, and has been fixed.
- A different special move activated by Easy Beat.
- to throw away
- Hatbox position is adjusted from forward shot alignment to back shot alignment.
- standard with other characters to apply a common rule.
- Hatbox position is adjusted from forward shot alignment to back shot alignment.
DLC character
Character selection
- Added paid DLC character Rudol von Stroheim.
- This update is for the addition of the paid DLC character Rudol von Stroheim.
Gallery item
- Added gallery items.
- This update is for the addition of the paid DLC character Rudol von Stroheim.
JoJo Glossary
- Added JoJo glossary items.
- This update is for the addition of the paid DLC character Rudol von Stroheim.
Personal customization
- Added customization option.
- This update is for the addition of the paid DLC character Rudol von Stroheim.
source: Bandai Namco