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JoJo's Bizarre Adventure: All-Star Battle R Update 1.50

Developer CyberConnect2 has released JoJo’s Bizarre Adventure: All-Star Battle R 1.50 update today for all platforms. This update includes many game balances. Check out the JoJo’s Bizarre Adventure: All-Star Battle R January 30 patch notes below.

JoJo’s Bizarre Adventure: All-Star Battle R 1.50 Patch Notes | JoJo’s Bizarre Adventure: All Star Battle R January 30 Patch Notes:

General changes

HH gauge

  • Adjusted that the HH meter would not be stored when a player is damaged by their attack. Standard with other figures to reduce imbalance due to jump differences.
  • Fixes the gauge that needs to be stored when attacking an opponent,

Character specific changes

Joseph Jostar

  • Command: Don’t you understand?
    • Made it advance when activated.
    • An expanded range of successful counters. Reduces the possibility of responding against attacks from above (eg jumping opponents), improves the usability of neutral.
      • Tailored to facilitate success moves. This can be effective against attacks with short range, such as weak attacks.

Noriaki Kakuin

  • HHA: I will have to punish you
    • Combined scaling applied to a maximum of 50%.
      • A particular attack has not been applied at a combined scale, so a common rule should be applied.

Hall horse

  • HHA: Feed on those!
    • Combined scaling applied to a maximum of 50%.
      • A particular attack has not been applied at a combined scale, so a common rule should be applied.

Akira Otoishi

  • While user mode Normal Attack: Standing Heavy Attack
    • Changed to 2 entries.
    • Change recoil reaction of 2 hits when power meter is full.
      • Improves usability in neutral and combos.
  • While standing Normal Attack: Crouched Medium Attack
    • Increased movement distance.
      • Improves usability in neutral and combos.
  • Command: Let’s launch it!
    • Caused him to move forward in front of the opponent when activated.
    • Change to 4 hits when the power meter is full.
    • Enabled flash cancellation when the power meter is full.
      • Improves usability in neutral and combos.
  • Command: I’ll drag you in!
    • Increased attack speed.
      • Improves usability in neutral.
  • Command: Going to screw your ass!
    • Increased attack speed.
    • Speed ​​up Stand animations.
      • Improves usability in neutral and combos.
      • Along with a shorter animation, speed up attack timing with Stand activation after Stand Rush.

Trish Una

  • Command: No one accepts today.
    • Make the position of the stand not sterilized during the Stand Rush.
      • Improves usability in neutral.
  • Command: Something soft is even more unbreakable than a diamond!
    • Caused the wall set up by Trish Una to disappear when the opponent does a stylish guard.
      • Enhancer is stuck at the edge of the stage in some situations.

Guido Mista

  • Normal Attack: A standing medium attack
    • Shortened thrust with a blow
      • Improves usability in neutral and combos.
  • Normal Attack: A standing heavy attack
    • Reduced recovery.
      • Improves usability in neutral.
  • Normal Attack: Medium attack
    • Shortened thrust with a blow.
      • Improves usability in neutral and combos.
  • Normal Attack: A crouched heavy attack
    • Forward movement distance is increased.
      • Improves usability in neutral and combos.
  • Normal Attack: A jumping medium attack
    • Increased attack speed.
      • Improves usability in neutral.
  • Normal Attack: A heavy jump attack
    • Adapted Hatbox.
      • Improves usability in neutral.
  • Special Attack: It’s time to get to work!
    • Recoil animation changed when setting Stand.
      • → 4 or 5: exhalation
      • → 6: Blow up (passive not available)
    • Change it available to activate with normal and special skill cancellation.
      • Improves usability in neutral.
  • Command: Going to light you up!
    • Increased speed of weak and medium attack activation.
      • Improves usability in neutral.

Giaccio

  • Wake up while standing ON
    • Fixed so that one frame that cannot be canceled would not occur.
      • Improves usability in neutral.

Weather Forecast

  • Command: I blow in!
    • Combination counting (ground and air) changed internal processing to prevent entries exceeding the maximum number.
      • standard with other characters to apply a common rule.
  • Special Attack: I got you!
    • Made him last in guard status when attacked while guarding.
    • Shortening the recovery period. (When guarding, it’s an advantage situation.)
      • Instead of enabling the save, shortens recovery and improves usability in neutral.

Father Pucci

  • While user mode and Stand ON mode Normal Attack: Standing heavy attack
    • The undefeated period is prolonged.
    • Increased damage.
      • Instead of extending the invincibility period, increased damage to maintain balance.
  • While using normal attack mode: medium attack jump
    • Increased attack area.
      • Improves usability in neutral.
  • While using a normal attack mode: a heavy jump attack
    • Different recoil animation.
      • Improves usability in neutral.
  • In Stand ON mode Normal attack: Crouched light attack
    • Expand your reach.
      • Improves usability in neutral.
  • In Stand ON mode, normal attack: medium attack
    • Changed attack types to high attack.
    • Increased attack speed.
    • The undefeated period is prolonged.
    • Increased damage.
      • Fixed the attack type that was a lower attack even the mirror was an upward attack, and also to deal with opponents in the air, increasing the attack speed instead of expanding the invincibility.
  • Command: Stand Power that can boil water…
    • Forward movement distance is increased.
    • Increased attack speed.
    • Increased damage.
      • Improves usability in neutral.
  • Command: Crucify!
    • Combination count (light, medium, heavy) Different internal processing to prevent entries exceeding the maximum number.
      • standard with other characters to apply a common rule.

Father Pucci (final)

  • User mode and operating mode
    • The undefeated period is extended.
    • Increased damage.
      • Instead of extending the invincibility period, increased damage to maintain balance.
  • While using normal attack mode: medium attack jump
    • Increased attack area.
      • Improves usability in neutral.
  • While using a normal attack mode: a heavy jump attack
    • Different recoil animation.
      • Improves usability in neutral.
  • In Stand ON mode Normal attack: Crouched light attack
    • Expand your reach.
      • Improves usability in neutral.
  • In Stand ON mode, normal attack: medium attack
    • Changed attack types to high attack.
    • Increased attack speed.
    • The undefeated period is extended.
    • Increased damage.
      • Fixed the attack type that was a lower attack even the mirror was an upward attack, and also to deal with opponents in the air, increasing the attack speed instead of expanding the invincibility.
  • Special Attack: 14 Words *Pale Snake only
    • Made it work without a long press the first time.
  • Command: Crucify! *Pale snake only
    • Combination count (light, medium, heavy) Different internal processing to prevent entries exceeding the maximum number.
      • It was unintentional and fixed.
  • Command: Go! *See Moon only
    • Reduced recovery of medium and heavy attack.
      • Improves usability in neutral.
  • Command: Here it comes! * Maidens of Heaven only
    • Changed combo count internal processing to prevent entries from exceeding the maximum number when entries are made in a specific way.
      • standard with other characters to apply a common rule.
  • Maiden paradise
    • Adjusted not to apply the deceleration compensation to the opponent character’s overall animation speed.
    • Fixed not applying the acceleration patch to the overall animation speed.
    • The time count is adjusted not to speed up.
    • Adjusted to reduce the one-sided condition after the skill is activated and made an improvement that the match is still there.
  • Stage *maidens of paradise only
    • Speed ​​up the animation.
    • Increase movement speed.
    • Adjusted to make the body disappear during the animation. *Hitbox of Father Pucchi (final) still exists.
    • Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.
  • Dash *maidens of heaven only
    • Speed ​​up the animation.
    • Increase movement speed.
    • Adjusted to make the body disappear during the animation. *Hitbox of Father Pucchi (final) still exists.
    • Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.
  • Normal Attack General *Maiden Heaven only
    • Increased attack speed.
    • Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.
  • Command: Here it comes! * Maidens of Heaven only
    • Changed combo count internal processing to prevent entries from exceeding the maximum number when entries are made in a specific way.
    • standard with other characters to apply a common rule.
    • Increased attack speed.
    • Increase movement speed.
    • Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.
  • Command: Where is he?! * Maidens of Heaven only
    • Increased attack speed.
    • Increase movement speed.
    • Adjusted to reduce the one-sided situation after the skill is activated and made an improvement that the game is still viable.

Johnny Joestar

  • Command: The hole will attack you
    • Fixed the medium attack “hole (bullets)” not disappearing and remaining even when the attacker takes damage.
      • standard with other characters to apply a common rule.

Giro Zeppeli

  • While user mode normal attack: standing medium attack
    • Fixed large camera movement whenever it is activated.
      • Fixed to prevent camera sickness.

Ikuro Kashizawa

  • Easy bit
    • A different special move activated by Easy Beat.
      • This was unintended in version 1.4, and has been fixed.
  • to throw away
    • Hatbox position is adjusted from forward shot alignment to back shot alignment.
      • standard with other characters to apply a common rule.

DLC character

Character selection

  • Added paid DLC character Rudol von Stroheim.
    • This update is for the addition of the paid DLC character Rudol von Stroheim.

Gallery item

  • Added gallery items.
    • This update is for the addition of the paid DLC character Rudol von Stroheim.

JoJo Glossary

  • Added JoJo glossary items.
    • This update is for the addition of the paid DLC character Rudol von Stroheim.

Personal customization

  • Added customization option.
    • This update is for the addition of the paid DLC character Rudol von Stroheim.

source: Bandai Namco

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